{"id":"7853","date":"2021-03-25T07:00:00","date_gmt":"2021-03-25T14:00:00","guid":{"rendered":"https:\/\/www.pickfu.com\/blog\/?p=7853"},"modified":"2021-12-16T07:56:35","modified_gmt":"2021-12-16T15:56:35","slug":"mojiworks-ready-chef-go-case-study","status":"publish","type":"post","link":"https:\/\/blog.pickfu.com\/mojiworks-ready-chef-go-case-study\/","title":{"rendered":"How Mojiworks created a recipe for content success with Ready Chef Go!"},"content":{"rendered":"\n<p>There\u2019s only one speed in the Snapchat cooking game <a href=\"https:\/\/www.snapchat.com\/games\/ready-chef-go\" target=\"_blank\" aria-label=\"Ready Chef Go! (opens in a new tab)\" rel=\"noreferrer noopener\" class=\"ek-link\">Ready Chef Go!<\/a>: fast. Players have to move quickly in the virtual kitchen if they want to saut\u00e9 their way to victory.<\/p>\n\n\n\n<p>The same could be said of <a href=\"https:\/\/www.mojiworks.com\/\" target=\"_blank\" aria-label=\"Mojiworks (opens in a new tab)\" rel=\"noreferrer noopener\" class=\"ek-link\">Mojiworks<\/a>, maker of Ready Chef Go!. As one of only a handful of third-party developers on Snap Games, Mojiworks is intimately familiar with the nonstop pace and ever-changing demands of the social app and gaming landscape.<\/p>\n\n\n\n<!--more-->\n\n\n\n<p>Fast development, constant iteration, and frequent updates are the norm. To keep up, Mojiworks asks Snapchatters directly for feedback inside the platform. To get ahead, it turns to PickFu.<\/p>\n\n\n<h2 class=\"wp-block-heading\" id=\"h-the-problem-a-b-testing-alone-isn-t-enough\">The problem: A\/B testing alone isn\u2019t enough<\/h2>\n\n\n<p>Ready Chef Go! launched on Snapchat in December 2019. Since then, it has gained more than 65 million players and a plethora of valuable opinions.<\/p>\n\n\n\n<p>Feedback from the player community has been crucial to the evolution of Ready Chef Go!. <a aria-label=\"A\/B testing (opens in a new tab)\" href=\"https:\/\/www.pickfu.com\/split-testing\" target=\"_blank\" rel=\"noreferrer noopener\" class=\"ek-link\">A\/B testing<\/a> via Snapchat has helped Mojiworks understand which icons and tiles players prefer as it cycles through updates and develops seasonal content.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">Here&#39;s a juicy fact: Ready Chef Go! players served over 500 MILLION orders in the first month of launch. That&#39;s a whole lot of cheffing! \ud83e\uddd1\u200d\ud83c\udf73\ud83d\udd25 <a href=\"https:\/\/t.co\/CfeSQ6TW6C\">pic.twitter.com\/CfeSQ6TW6C<\/a><\/p>&mdash; Mojiworks (@mojiworks) <a href=\"https:\/\/twitter.com\/mojiworks\/status\/1222209225163669509?ref_src=twsrc%5Etfw\">January 28, 2020<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>Still, it\u2019s a lengthy process to run A\/B tests and manually review results. And while the data shows players\u2019 preferences, it leaves a sizable gap, namely, the reasons why players like or dislike certain features.&nbsp;<\/p>\n\n\n<h2 class=\"wp-block-heading\" id=\"the-solution-poll-players-offline\">The solution: Poll players offline<\/h2>\n\n\n<p>Mojiworks needed an agile surveying tool that would complement its Snapchat A\/B tests and return meatier consumer feedback on key creative assets and seasonal content.<\/p>\n\n\n\n<p>Without that explicit feedback, Mojiworks had to guess why players like or dislike certain ideas or visuals and try and tailor the game accordingly.<\/p>\n\n\n\n<p>Enter PickFu.<\/p>\n\n\n\n<p>\u201cIt\u2019s the fastest and most useful way we\u2019ve found to test icons and tiles outside of Snapchat,\u201d said Jen Bolton, vice president of player insights at Mojiworks.\u00a0<\/p>\n\n\n\n<p>&#8220;The Head-to-head style poll gives us precisely the kind of comparative feedback we&#8217;re looking for, and the respondent\u2019s comments are detailed and clear,&#8221; she added.<\/p>\n\n\n\n<figure class=\"wp-block-pullquote\"><blockquote><p>Get the <a href=\"https:\/\/www.pickfu.com\/industries\/gaming\" target=\"_blank\" aria-label=\"player's point of view (opens in a new tab)\" rel=\"noreferrer noopener\" class=\"ek-link\">player&#8217;s point of view<\/a> with PickFu. <a aria-label=\"Try it for free (opens in a new tab)\" href=\"https:\/\/www.pickfu.com\/users\/sign_up\" target=\"_blank\" rel=\"noreferrer noopener\" class=\"ek-link\">Try it for free<\/a>.<\/p><\/blockquote><\/figure>\n\n\n<h2 class=\"wp-block-heading\" id=\"the-results\">The results<\/h2>\n\n\n<p>Using PickFu, Mojiworks regularly tests key creative assets, including icon and tile iterations for its holiday 2020 release, Jingle Burgers, with a <a aria-label=\"target audience (opens in a new tab)\" href=\"https:\/\/www.pickfu.com\/audiences\" target=\"_blank\" rel=\"noreferrer noopener\" class=\"ek-link\">target audience<\/a> that mirrors its real-life, predominantly female player base.<\/p>\n\n\n\n<p>Creating the polls and uploading the visuals for its seasonal content was quick and easy. Within a few hours, Mojiworks had not only quantitative but qualitative results: respondents\u2019 votes along with written insights into why they favored one option over another.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><a href=\"https:\/\/www.pickfu.com\/blog\/wp-content\/uploads\/2021\/03\/Screen-Shot-2021-03-24-at-12.50.46-PM.png\"><img decoding=\"async\" loading=\"lazy\" width=\"1620\" height=\"1320\" src=\"https:\/\/www.pickfu.com\/blog\/wp-content\/uploads\/2021\/03\/Screen-Shot-2021-03-24-at-12.50.46-PM.png\" alt=\"PickFu customer stories: screenshot of results from Mojiworks poll testing app icons for its mobile game Ready Chef Go!\" class=\"wp-image-7856\" srcset=\"https:\/\/blog.pickfu.com\/wp-content\/uploads\/2021\/03\/Screen-Shot-2021-03-24-at-12.50.46-PM.png 1620w, https:\/\/blog.pickfu.com\/wp-content\/uploads\/2021\/03\/Screen-Shot-2021-03-24-at-12.50.46-PM-368x300.png 368w, https:\/\/blog.pickfu.com\/wp-content\/uploads\/2021\/03\/Screen-Shot-2021-03-24-at-12.50.46-PM-970x790.png 970w, https:\/\/blog.pickfu.com\/wp-content\/uploads\/2021\/03\/Screen-Shot-2021-03-24-at-12.50.46-PM-768x626.png 768w, https:\/\/blog.pickfu.com\/wp-content\/uploads\/2021\/03\/Screen-Shot-2021-03-24-at-12.50.46-PM-1536x1252.png 1536w\" sizes=\"(max-width: 1620px) 100vw, 1620px\" \/><\/a><\/figure><\/div>\n\n\n\n<p>It was all the Mojiworks team needed to confidently \u2014 and quickly \u2014 tailor the assets for new Ready Chef Go! content in line with players\u2019 tastes. And it\u2019s working: <a aria-label=\"players staffed more restaurants in the game than exist in the entire world (opens in a new tab)\" href=\"https:\/\/sea.ign.com\/android\/157266\/news\/cook-gourmet-meals-with-friends-in-ready-chef-go\" target=\"_blank\" rel=\"noreferrer noopener\" class=\"ek-link\">players have staffed more restaurants in the game than exist in the entire world<\/a>.<\/p>\n\n\n\n<p>For its latest game Trivia Party, released in September 2021, Mojiworks tested icons and visual assets with a target audience of 18-to-24-year-olds to understand which ones best communicate the key messages of a global, creative, and social game.<\/p>\n\n\n\n<p>\u201cThis poll was a fun one to do! Ultimately the results suggested that the icon we&#8217;re currently using for the game is strong. These results were great to see because they show that the game meets player expectations,\u201d said Jen.<\/p>\n\n\n\n<p>The quality feedback and quick turnaround time that PickFu provides make it an invaluable part of Mojiworks&#8217; testing process as it develops new games and refines current titles. <\/p>\n\n\n\n<p>\u201cPickFu has made a significant difference to the confidence we have in the marketing assets we&#8217;re putting out there. The speed of testing it brings has saved our team time, which is vitally important when you&#8217;re iterating as fast as we do,\u201d said Jen.<\/p>\n\n\n\n<figure class=\"wp-block-pullquote\"><blockquote><p><a aria-label=\"Free download (opens in a new tab)\" href=\"https:\/\/www.pickfu.com\/resources\/toxicity-in-gaming\" target=\"_blank\" rel=\"noreferrer noopener\" class=\"ek-link\">Free download<\/a>: PickFu\/Utopia Analytics report on <\/p><p>toxicity in online gaming<\/p><\/blockquote><\/figure>\n","protected":""},"excerpt":{"rendered":"<p>There\u2019s only one speed in the Snapchat cooking game Ready Chef Go!: fast. Players have to move quickly in the virtual kitchen if they want to saut\u00e9 their way to &#8230;<\/p>\n","protected":""},"author":"23","featured_media":"7854","comment_status":"open","ping_status":"open","sticky":"","template":"","format":"standard","meta":{"_editorskit_title_hidden":"","_editorskit_reading_time":"0","_editorskit_is_block_options_detached":"","_editorskit_block_options_position":"{}","advgb_blocks_editor_width":"","advgb_blocks_columns_visual_guide":"","footnotes":""},"categories":["2","24"],"tags":["41","40","38","39","42"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Case study: Mojiworks on a roll with Ready Chef Go! - The PickFu blog<\/title>\n<meta name=\"description\" content=\"Here&#039;s how Mojiworks, maker of the Snapchat game Ready Chef Go!, gathers quick feedback to make changes in line with players&#039; preferences.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blog.pickfu.com\/mojiworks-ready-chef-go-case-study\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Case study: Mojiworks on a roll with Ready Chef Go! 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