---
title: "Validating your game concept with PickFu: getting started, advanced tests & FAQs | PickFu Help Center"
description: "Use this step-by-step guide to validate your game concept, art direction, and core mechanics with real players before committing dev resources."
---

# Run the core playbook

PickFu's game concept validation playbook helps you validate a mobile game's mechanics, art direction, features, and overall concept with real players before you commit development resources. This article covers how to start it, additional pre-development questions worth testing, and answers to common questions.

[![Example PickFu art-direction test: three visual styles for a mobile strategy game ranked by player preference with an AI summary of the mood each conveys](https://pickfu.intercom-attachments-1.com/i/o/fyv2a0qw/2445592989/4575768dc2ea266c63089cc613d6/game-concept-validation.jpeg?expires=1780517700&signature=53a98c0809d947ba222018958a710d1a537b20241e0281735fe335c0eb3ed230&req=diQjE8x3n4hXUPMW1HO4zbBTQRmkWpfx6iMncpuqtMz6Ipa21iuKK%2FLwk7jC%0AHHHgrohEVIPJ0TID8w4%3D%0A)](https://pickfu.intercom-attachments-1.com/i/o/fyv2a0qw/2445592989/4575768dc2ea266c63089cc613d6/game-concept-validation.jpeg?expires=1780517700&signature=53a98c0809d947ba222018958a710d1a537b20241e0281735fe335c0eb3ed230&req=diQjE8x3n4hXUPMW1HO4zbBTQRmkWpfx6iMncpuqtMz6Ipa21iuKK%2FLwk7jC%0AHHHgrohEVIPJ0TID8w4%3D%0A)

_Example result: an art-direction test ranks visual styles by player preference and summarizes the mood each one conveys._

The step-by-step concept-validation playbook — competitive research, core mechanics, art direction, feature priorities, and overall concept validation — now lives in our docs:

👉 [**Run the step-by-step game concept validation playbook →**](https://www.pickfu.com/docs/playbooks/game-concept-validation)

**Starting it in the app:** log into PickFu, find the **Playbooks** section on your dashboard, and click the concept-validation playbook. You'll get a pre-built project with a link to run each test, plus an AI-powered report across all of them. ([More on using playbooks →](https://help.pickfu.com/en/articles/14489272-how-do-i-use-playbooks-to-build-my-poll))

# More pre-development questions to test

Beyond the core five steps, these tests answer other pre-production questions. Run any of them as standalone tests.

**Willingness-to-pay research** — understand what players will spend on before committing to a monetization model.  
​_"What are you most willing to spend money on in a mobile \[GENRE\] game?"_  
Poll type: Multi-Select, Ranked, or Open-Ended

**IP / license audience validation** — for games based on licensed IP, confirm the audience cares about it.  
​_"Are you a fan of \[IP/FRANCHISE\]?"_ followed by _"What would you expect in a mobile game based on \[IP\]?"_  
Poll type: Survey (Q1 Single Select Yes/No, Q2 Open-Ended)

**World / theme selection** — test which setting creates the most excitement before world-building begins.  
​_"If you could start an adventure in one of the following worlds, which would you be MOST excited to explore?"_  
Poll type: Ranked

**Character design preference** — identify which character archetypes resonate.  
​_"Which of these characters would you most want to play as in a mobile \[GENRE\] game? What appeals to you about them?"_  
Poll type: Ranked

# FAQs

## My overall concept scored below 3.0 stars. What now?

Read the qualitative feedback before deciding. Low scores usually trace to one of three things: the concept description didn't communicate clearly, the art style mismatched genre expectations, or the core concept isn't resonating. Identify the culprit, revise, and re-test the final validation step before moving forward.

## How do I write a good concept description?

Keep it to 2–3 sentences covering the essentials: genre (what type of game?), core mechanic (how does it play?), and setting (where does it take place?). Avoid jargon and feature lists — describe it the way you'd describe it to a friend who doesn't work in games.

## Should I target general mobile gamers or a specific genre audience?

Target the genre your game is entering, then layer in demographic traits (age, gender, spending habits) as needed. For broad casual games, general mobile-gamer targeting works well; for niche genres, be as specific as possible.

## How many respondents do I need?

100 per step gives solid directional data for pre-development decisions. Use 50 for early-stage tests to save budget, then re-test with 100+ before locking major decisions.

## Can I run the steps out of order?

Step 1 (competitive research) works best first since it informs everything after. Steps 2–4 are flexible once you have that foundation. Step 5 (overall concept validation) works best last — it's the final pre-production gate.

# Related

-   [Step-by-step game concept validation playbook (docs)](https://www.pickfu.com/docs/playbooks/game-concept-validation)
    
-   [ASO playbook (docs)](https://www.pickfu.com/docs/playbooks/app-store-listing) — optimize the store listing once the game is built
    

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