PickFu's App Store Optimization (ASO) playbook walks you through testing every core element of your mobile game's listing — icon, trailer, screenshots, description, and the full listing. This article covers how to start it, advanced tests beyond the core steps, and answers to common questions.
Example result: an icon test ranks your icon concepts by download intent and summarizes what's catching players' eyes.
Run the core playbook
The step-by-step ASO playbook — icon, gameplay trailer, screenshots, description, and full-listing validation, plus recommended targeting by genre and pro tips — now lives in our docs:
Starting it in the app: log into PickFu, find the Playbooks section on your dashboard, and click the ASO playbook. You'll get a pre-built project with a link to run each test, plus an AI-powered report across all of them. (More on using playbooks →)
Advanced tests beyond the core playbook
Once you've run the core listing tests, these additional tests cover scenarios the main playbook doesn't.
Video preview testing — app store video previews auto-play and are increasingly important for conversion. Test 2–4 video thumbnails or short clips before investing in full video production.
"Which video preview thumbnail would make you MOST want to watch and learn about this mobile [GENRE] game?"
Poll type: Ranked · 50 respondents
Custom Product Page (CPP) testing — validate which CPP headline or visual package will perform before driving paid traffic to it (iOS 15+).
Single CPP: "Based on this app store page, would you download and play this game? Why or why not?" (Open-Ended)
Headline comparison: "Which landing page headline for a [GENRE] game grabs your interest most?" (Ranked)
50 respondents · target the segment the CPP is built for
Featured graphic / banner testing — when your game gets featured by Apple or Google, the featured graphic is your biggest impression opportunity. Pre-test it.
"Which banner image best represents an exciting mobile [GENRE] game? Which makes you want to learn more?"
Poll type: Ranked · 50 respondents
Genre clarity check — confirm your icon communicates genre.
"What type of game do you think this is based on this icon alone?"
Poll type: Open-Ended · 30 respondents
Single-screenshot first impression — audit one screenshot without ranking.
"What do you notice first about this screenshot? What does it tell you about the game?"
Poll type: Open-Ended · 30 respondents
Competitor audit — see where you stand against direct competitors on the search page.
"You see these game icons in the app store. Which one would you tap first? Why?"
Poll type: Ranked · 50 respondents · include 3–5 competitor icons + yours
Global market validation — duplicate any core poll and change the country targeting before investing in geo-specific UA. Strong US performers sometimes underperform in SEA or LATAM due to art style, color, or character preferences.
FAQs
My icon test didn't produce a clear winner. What now?
If no single icon reaches 35%+ first-place votes, read the qualitative responses for common themes across the top two finishers, combine their strongest visual elements into a new variation, and re-run with the new variant replacing the weakest performer.
Can I test screenshots I haven't finalized yet?
Yes. Early-stage screenshots — even mockups or rough frames — are valid for directional feedback. Use 30–50 respondents instead of 100 for early tests, then re-test with finalized assets before launch.
What audience should I target if my game spans multiple genres?
Target the primary genre you're positioning for. If you're genuinely 50/50 (e.g. a strategy RPG), run the poll twice — once per genre — and compare whether the same icon wins both audiences.
How often should I re-test after launch?
Re-run the screenshot and full-listing tests after every major update or seasonal re-skin, or any time install rate drops more than 10% without a clear UA explanation.
I'm launching in multiple countries. Do I need separate polls per market?
Not for initial launch. Establish winners with your primary audience first, then duplicate the winning polls, switch the country parameter, and re-test with 30–50 respondents — art style and character design can perform very differently across markets.
Related
Game concept validation playbook (docs) — validate the concept before building the listing

