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The most expensive game development mistake is building something players don’t want. This playbook validates the concept — player desires, core mechanics, art direction, feature priorities, and overall appeal — before you commit engineering and art resources, so your game design document is grounded in real player feedback. This is a pre-development sequence: each step informs the next, producing a prioritized, player- validated concept. It’s designed to be run by an AI agent (Claude, ChatGPT, Cursor, or any client with PickFu MCP / CLI / API access) or step-by-step by a human.

When to use this playbook

Audience targeting. These polls target mobile gamers (mobileyes) aged 25–44 and report by age and gender. Adjust to your game’s actual target players. Use list_available_targeting for options.

The sequence

1

Competitive research

Learn what players love and hate about existing games in your genre, and what would make them play daily.
2

Validate core mechanics

Rank gameplay scenarios to find the mechanic players find most fun.
3

Choose art direction

Rank visual style references to find the look that most attracts your players.
4

Prioritize features

Rank candidate features so you build the highest-impact ones first.
5

Validate the overall concept

A star-rating poll on the assembled concept confirms download intent before you build.
Sample size and cost. Defaults to 100 respondents per step for reliable ranking signal on pre-development decisions (these inform expensive build choices, so the extra confidence is worth it). On a tighter budget, 50 per step gives directional results. See sample size guidance.

Run this playbook with an AI agent

Copy prompt for AI

Paste this prompt into Claude, ChatGPT, Cursor, or any AI agent connected to the PickFu MCP server, CLI, or REST API. The agent will run the entire loop on your behalf — creating polls, reading responses, and iterating until a winning variation emerges.
Where AI fits in this playbook. Two places: (1) synthesis — the agent turns the open-ended competitive research (step 1) into a structured map of player desires, frustrations, and must-haves that shapes every later step; and (2) creative generation — the agent renders the art-direction candidates (step 3) with generate_image, including styles that address the frustrations surfaced in step 1. The final concept validation (step 5) stays a single one-shot gate — it’s a go/no-go decision, not a loop, so re-testing it repeatedly just burns budget on a decision you’ve already made.
Want to run this manually? The same sequence is available as a one-click template in the PickFu app (Start the concept-validation playbook) with pre-filled poll URLs.

Step-by-step (human operator view)

1. Competitive research

What you’ll get: the player desires, frustrations, and daily-play hooks that should shape every later decision. See an example research survey →

2. Validate core mechanics

See an example mechanics poll →

3. Choose art direction

No art references yet? Use generate_image to render the same scene in 3–6 distinct styles (realistic, stylized cartoon, pixel, painterly, low-poly) so respondents react to the style, not the subject. Feed your step-1 frustration findings into the prompts to generate directions that address what players say current [GENRE] games get wrong.
See an example art-style poll →
PickFu ranked poll comparing three art styles for a mobile strategy game with vote share and AI insights

An art-direction test: the same game concept rendered in different visual styles, ranked by player preference with an AI summary of the mood each style conveys.

4. Prioritize features

See an example feature-ranking poll →

5. Validate the overall concept

Success criteria: a confirmed core mechanic (step 2), validated art direction (step 3), a player-prioritized feature list (steps 1 & 4), and an overall concept averaging 4.0+ stars (step 5) — ready to inform your game design document. See an example concept-validation poll →

Troubleshooting

Not necessarily — diagnose first. Cross-reference the step-5 dislikes against your earlier results. If the mechanic (step 2) and art (step 3) scored well but the concept didn’t, the problem is usually how they’re combined or communicated, not the parts themselves. Re-pitch with a sharper description before abandoning.
That’s the playbook doing its job — it surfaces demand before you’ve sunk cost. Either build toward what players want, or understand the gap (sometimes the appealing mechanic is a hook and your intended one is the retention driver). Run a follow-up ranked poll if you need to disambiguate.
This validates the concept before development. The ASO playbook optimizes the store listing once the game exists. Run this one first; run ASO when you’re preparing to launch.